public class FPoly extends FBody
vertex method in a similar way to FPoly:
FPoly myPoly = new FPoly();
myBlob.vertex(40, 10);
myBlob.vertex(50, 20);
myBlob.vertex(60, 30);
myBlob.vertex(60, 40);
myBlob.vertex(50, 50);
myBlob.vertex(40, 60);
myBlob.vertex(30, 70);
myBlob.vertex(20, 60);
myBlob.vertex(10, 50);
myBlob.vertex(10, 40);
myBlob.vertex(20, 30);
myBlob.vertex(30, 20);
myBlob.vertex(40, 10);
world.add(myPoly);
| Constructor and Description |
|---|
FPoly()
Constructs a polygonal body that can be added to a world.
|
| Modifier and Type | Method and Description |
|---|---|
void |
draw(processing.core.PGraphics applet)
This method is called when calling
world.draw(). |
void |
drawDebug(processing.core.PGraphics applet)
This method is called when calling
world.drawDebug(). |
void |
vertex(float x,
float y)
Adds vertices to the shape of the poly.
|
addForce, addForce, addImpulse, addImpulse, addTorque, addToWorld, adjustAngularVelocity, adjustPosition, adjustRotation, adjustVelocity, getAngularVelocity, getBox2dBody, getCategoryBits, getContacts, getDensity, getFilterBits, getForceX, getForceY, getGroupIndex, getJoints, getMass, getName, getParent, getRotation, getTouching, getVelocityX, getVelocityY, getX, getY, isConnected, isResting, isSensor, isSleeping, isStatic, isTouchingBody, recreateInWorld, removeFromWorld, resetForces, setAllowSleeping, setAngularDamping, setAngularVelocity, setBullet, setCategoryBits, setDamping, setDensity, setFilterBits, setForce, setFriction, setGrabbable, setGroupIndex, setName, setParent, setPosition, setRestitution, setRotatable, setRotation, setSensor, setState, setStateFromWorld, setStatic, setStaticBody, setVelocity, wakeUpattachImage, dettachImage, draw, drawDebug, getFillColor, getImageAlpha, isDrawable, setDrawable, setFill, setFill, setFill, setFill, setFillColor, setImageAlpha, setNoFill, setNoStroke, setStroke, setStroke, setStroke, setStroke, setStrokeColor, setStrokeWeightpublic FPoly()
vertex to define the shape of the polygon.public void vertex(float x,
float y)
x - x coordinate of the vertex to be addedy - y coordinate of the vertex to be addedpublic void draw(processing.core.PGraphics applet)
FDrawableworld.draw().
This method may be overriden to allow custom drawing of the object.public void drawDebug(processing.core.PGraphics applet)
FDrawableworld.drawDebug().
This method may be overriden to allow custom debug drawing of the object.processing library fisica by Ricard Marxer. (c) 2009-2014