| Interface | Description |
|---|---|
| FContactListener |
| Class | Description |
|---|---|
| FBlob |
Represents a blob body that can be added to a world.
|
| FBody |
Represents a body in the world.
|
| FBox |
Represents a rectangular body that can be added to a world.
|
| FCircle |
Represents a circular body that can be added to a world.
|
| FCompound | |
| FConstantVolumeJoint |
Represents constant volume joint that tries to keep the volume enclosed by a group of bodies constant.
|
| FContact |
Represents a contact between two bodies.
|
| FContactAdapter |
Provides default do-nothing implementations of all
FContactListener
methods. |
| FContactResult |
Represents the result of the contact between two bodies.
|
| FDistanceJoint |
Represents a distance joint that tries to keep two bodies at a constant distance.
|
| FDrawable |
This is a class from which all drawable objects of a world inherit.
|
| FGearJoint |
Represents a gear joint between joints that transfers the movement of one joint to the other.
|
| Fisica |
Represents the library Fisica.
|
| FJoint |
Represents a joint between two or more bodies.
|
| FLine |
Represents a line body that can be added to a world.
|
| FMouseJoint |
Represents a mouse joint that tries to keep a body at a constant distance from the target.
|
| FPoly |
Represents a polygonal body that can be added to a world.
|
| FPrismaticJoint |
Represents a prismatic joint that restricts the movement of one body with respect to another to a translation along a given axis.
|
| FRaycastResult |
Represents the result of a casted ray.
|
| FRevoluteJoint |
Represents a revolute joint that restricts the movement of one body with respect to another to rotation around a given anchor.
|
| FWorld |
Represents the world where all the bodies live in.
|
| Exception | Description |
|---|---|
| Fisica.LibraryNotInitializedException |
Exception thrown when the library has not been initialized.
|
processing library fisica by Ricard Marxer. (c) 2009-2014